-
You should design a level for the upcoming MeatSuits game we’re making at Rune by tweaking an existing Unity demo scene full of assets (see below).
-
Here’s some more info about the game, also mentioned during the interview:
- Mobile game on iOS and Android including some low end devices
- Gen Z players for most part
- 3rd person view
- Multiplayer - up to 6 players experience the world together
- Players are expected to find and talk to NPCs
- NPCs use AI to respond and hence need to be configured with a character definition
- Players must convince NPCs to follow them to the goal area to win
- Players have a shared experience of talking to NPCs - if one player is talking to an NPC then all players see that conversation
-
Start from the Unity package below:
SimpleOffice.unitypackage
SimplePeopple.unitypackage
-
You should enhance this demo scene to include:
- A contained/restricted/bounded exploration area
- Enough content around the exploration area to fill the scene in the distance
- Remove any “noisy” assets in the demo scene not adding to the player experience
- An open outside area where the UFO can come in to abduct any humans the aliens lure there
- 5 NPCs to interact with (we’ll write one of their personas in part 2)
-
The resulting level should fulfill these criteria:
- Entertain and amuse the player
- Provide opportunities for exploration and discovery
- Have that “aha” factor where players see small details that bring joy
- Support extension with more NPCs
- Be easy to navigate with limited mobile controls
-
Let’s focus on making the level design as detailed and discoverable as possible!
-
You don’t need to spend time on:
-
At Rune we’re designing the levels in Unity and exporting them as FBX files to a custom game engine built on threejs. You thus cannot use any fancy features in Unity.
-
For this task, provide in your email:
- The resulting Unity project
- Up to 500 characters of text describing why you made the level this way and why it fulfills the criteria mentioned above of fun, “aha” factor, etc.